java.awt.color | Provides classes for color spaces. |
java.awt.datatransfer | Provides interfaces and classes for transferring data between and within applications. |
java.awt.dnd | Drag and Drop is a direct manipulation gesture found in many Graphical User Interface systems that provides a mechanism to transfer information between two entities logically associated with presentation elements in the GUI. |
java.awt.dnd.peer | Provides for interfacing with the underlying window system in order to access its platform-dependent drag-and-drop facilities. |
java.awt.event | Provides interfaces and classes for dealing with different types of events fired by AWT components. |
java.awt.font | Provides classes and interface relating to fonts. |
java.awt.geom | Provides the Java 2D classes for defining and performing operations on objects related to two-dimensional geometry. |
java.awt.im | Provides classes and interfaces for the input method framework. |
java.awt.im.spi | Provides interfaces that enable the development of input methods that can be used with any Java runtime environment. |
java.awt.image | Provides classes for creating and modifying images. |
java.awt.image.renderable | Provides classes and interfaces for producing rendering-independent images. |
java.awt.peer | Provides for interfacing with the underlying window system. |
java.awt.print | Provides classes and interfaces for a general printing API. |
ActiveEvent | An interface for events that know how to dispatch themselves. | code | html |
Adjustable | The interface for objects which have an adjustable numeric value contained within a bounded range of values. | code | html |
ComponentBehavior | The interface of the helper object that encapsulates the difference between lightweight and heavyweight components. | code | html |
Composite | The Composite interface, along with
CompositeContext , defines the methods to compose a draw
primitive with the underlying graphics area. |
code | html |
CompositeContext | The CompositeContext interface defines the encapsulated
and optimized environment for a compositing operation. |
code | html |
Conditional | Conditional is used by the EventDispatchThread's message pumps to determine if a given pump should continue to run, or should instead exit and yield control to the parent pump. | code | html |
Container.EventTargetFilter | code | html | |
EventFilter | code | html | |
ItemSelectable | The interface for objects which contain a set of items for which zero or more can be selected. | code | html |
KeyEventDispatcher | A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the targeting and dispatching of all KeyEvents. | code | html |
KeyEventPostProcessor | A KeyEventPostProcessor cooperates with the current KeyboardFocusManager in the final resolution of all unconsumed KeyEvents. | code | html |
LayoutManager | Defines the interface for classes that know how to lay out
Container s. |
code | html |
LayoutManager2 | Defines an interface for classes that know how to layout Containers based on a layout constraints object. | code | html |
MenuContainer | The super class of all menu related containers. | code | html |
Paint | This Paint interface defines how color patterns
can be generated for Graphics2D operations. |
code | html |
PaintContext | The PaintContext interface defines the encapsulated
and optimized environment to generate color patterns in device
space for fill or stroke operations on a
Graphics2D . |
code | html |
PrintGraphics | An abstract class which provides a print graphics context for a page. | code | html |
SecondaryLoop | A helper interface to run the nested event loop. | code | html |
Shape | The Shape interface provides definitions for objects
that represent some form of geometric shape. |
code | html |
Stroke | The Stroke interface allows a
Graphics2D object to obtain a Shape that is the
decorated outline, or stylistic representation of the outline,
of the specified Shape . |
code | html |
Transparency | The Transparency interface defines the common transparency
modes for implementing classes. |
code | html |
AWTEvent | The root event class for all AWT events. | code | html |
AttributeValue | code | html | |
Component | A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user. | code | html |
Component.AccessibleAWTComponent | Inner class of Component used to provide default support for accessibility. | code | html |
FocusTraversalPolicy | A FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed. | code | html |
FontMetrics | The FontMetrics class defines a font metrics object, which
encapsulates information about the rendering of a particular font on a
particular screen. |
code | html |
Graphics | The Graphics class is the abstract base class for
all graphics contexts that allow an application to draw onto
components that are realized on various devices, as well as
onto off-screen images. |
code | html |
Graphics2D | This Graphics2D class extends the
Graphics class to provide more sophisticated
control over geometry, coordinate transformations, color management,
and text layout. |
code | html |
GraphicsCallback | code | html | |
GraphicsConfigTemplate | The GraphicsConfigTemplate class is used to obtain a valid
GraphicsConfiguration . |
code | html |
GraphicsConfiguration | The GraphicsConfiguration class describes the
characteristics of a graphics destination such as a printer or monitor. |
code | html |
GraphicsDevice | The GraphicsDevice class describes the graphics devices
that might be available in a particular graphics environment. |
code | html |
GraphicsEnvironment | The GraphicsEnvironment class describes the collection
of GraphicsDevice objects and java.awt.Font objects
available to a Java(tm) application on a particular platform. |
code | html |
Image | The abstract class Image is the superclass of all
classes that represent graphical images. |
code | html |
KeyboardFocusManager | The KeyboardFocusManager is responsible for managing the active and focused Windows, and the current focus owner. | code | html |
MediaEntry | code | html | |
MenuComponent | The abstract class MenuComponent is the superclass
of all menu-related components. |
code | html |
MenuComponent.AccessibleAWTMenuComponent | Inner class of MenuComponent used to provide
default support for accessibility. |
code | html |
ModalEventFilter | code | html | |
MultipleGradientPaint | This is the superclass for Paints which use a multiple color gradient to fill in their raster. | code | html |
MultipleGradientPaintContext | This is the superclass for all PaintContexts which use a multiple color gradient to fill in their raster. | code | html |
PopupBox | Non-component window for displaying menus and drop-down lists | code | html |
PrintJob | An abstract class which initiates and executes a print job. | code | html |
RenderingHints.Key | Defines the base type of all keys used along with the RenderingHints class to control various algorithm choices in the rendering and imaging pipelines. | code | html |
TexturePaintContext | code | html | |
Toolkit | This class is the abstract superclass of all actual implementations of the Abstract Window Toolkit. | code | html |
Component.BaselineResizeBehavior | Enumeration of the common ways the baseline of a component can change as the size changes. | code | html |
Desktop.Action | Represents an action type. | code | html |
Dialog.ModalExclusionType | Any top-level window can be marked not to be blocked by modal dialogs. | code | html |
Dialog.ModalityType | Modal dialogs block all input to some top-level windows. | code | html |
EventFilter.FilterAction | Enumeration for possible values for acceptEvent(AWTEvent ev) method. |
code | html |
GraphicsDevice.WindowTranslucency | Kinds of translucency supported by the underlying system. | code | html |
MultipleGradientPaint.ColorSpaceType | The color space in which to perform the gradient interpolation. | code | html |
MultipleGradientPaint.CycleMethod | The method to use when painting outside the gradient bounds. | code | html |
TrayIcon.MessageType | The message type determines which icon will be displayed in the caption of the message, and a possible system sound a message may generate upon showing. | code | html |
Window.Type | Enumeration of available window types. | code | html |
AWTError | Thrown when a serious Abstract Window Toolkit error has occurred. | code | html |
AWTEventMulticaster | {@code AWTEventMulticaster} implements efficient and thread-safe multi-cast event dispatching for the AWT events defined in the {@code java.awt.event} package. | code | html |
AWTException | Signals that an Absract Window Toolkit exception has occurred. | code | html |
AWTKeyStroke | An AWTKeyStroke represents a key action on the
keyboard, or equivalent input device. |
code | html |
AWTListenerList | code | html | |
AWTPermission | This class is for AWT permissions. | code | html |
AlphaComposite | The AlphaComposite class implements basic alpha
compositing rules for combining source and destination colors
to achieve blending and transparency effects with graphics and
images. |
code | html |
BasicStroke | The BasicStroke class defines a basic set of rendering
attributes for the outlines of graphics primitives, which are rendered
with a Graphics2D object that has its Stroke attribute set to
this BasicStroke . |
code | html |
BorderLayout | A border layout lays out a container, arranging and resizing its components to fit in five regions: north, south, east, west, and center. | code | html |
BufferCapabilities | Capabilities and properties of buffers. | code | html |
BufferCapabilities.FlipContents | A type-safe enumeration of the possible back buffer contents after page-flipping | code | html |
Button | This class creates a labeled button. | code | html |
Button.AccessibleAWTButton | This class implements accessibility support for the
Button class. |
code | html |
Canvas | A Canvas component represents a blank rectangular
area of the screen onto which the application can draw or from
which the application can trap input events from the user. |
code | html |
Canvas.AccessibleAWTCanvas | This class implements accessibility support for the
Canvas class. |
code | html |
CardLayout | A CardLayout object is a layout manager for a
container. |
code | html |
CardLayout.Card | code | html | |
Checkbox | A check box is a graphical component that can be in either an
"on" (true ) or "off" (false ) state. |
code | html |
Checkbox.AccessibleAWTCheckbox | This class implements accessibility support for the
Checkbox class. |
code | html |
CheckboxGroup | The CheckboxGroup class is used to group together
a set of Checkbox buttons. |
code | html |
CheckboxMenuItem | This class represents a check box that can be included in a menu. | code | html |
CheckboxMenuItem.AccessibleAWTCheckboxMenuItem | Inner class of CheckboxMenuItem used to provide default support for accessibility. | code | html |
Choice | The Choice class presents a pop-up menu of choices. |
code | html |
Choice.AccessibleAWTChoice | This class implements accessibility support for the
Choice class. |
code | html |
ChoicePopupBox | Helper class: popup window containing list of Choice items, implements popup and scrolling list behavior of Choice component | code | html |
ChoicePopupBox.ChoiceListState | List state implementation | code | html |
ChoicePopupBox.ChoiceScrollable | Scrolling behavior implementation | code | html |
Color | The Color class is used to encapsulate colors in the default
sRGB color space or colors in arbitrary color spaces identified by a
ColorSpace . |
code | html |
ColorPaintContext | code | html | |
Component.AWTTreeLock | code | html | |
Component.AccessibleAWTComponent.AccessibleAWTComponentHandler | Fire PropertyChange listener, if one is registered, when shown/hidden.. | code | html |
Component.AccessibleAWTComponent.AccessibleAWTFocusHandler | Fire PropertyChange listener, if one is registered, when focus events happen | code | html |
Component.BltBufferStrategy | Inner class for blitting offscreen surfaces to a component. | code | html |
Component.BltSubRegionBufferStrategy | Private class to perform sub-region blitting. | code | html |
Component.DummyRequestFocusController | code | html | |
Component.FlipBufferStrategy | Inner class for flipping buffers on a component. | code | html |
Component.FlipSubRegionBufferStrategy | Private class to perform sub-region flipping. | code | html |
Component.ProxyCapabilities | This is a proxy capabilities class used when a FlipBufferStrategy is created instead of the requested Blit strategy. | code | html |
Component.SingleBufferStrategy | Inner class for flipping buffers on a component. | code | html |
ComponentOrientation | The ComponentOrientation class encapsulates the language-sensitive orientation that is to be used to order the elements of a component or of text. | code | html |
Container | A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components. | code | html |
Container.AccessibleAWTContainer | Inner class of Container used to provide default support for accessibility. | code | html |
Container.AccessibleAWTContainer.AccessibleContainerHandler | Fire PropertyChange listener, if one is registered,
when children are added or removed. |
code | html |
Container.DropTargetEventTargetFilter | code | html | |
Container.MouseEventTargetFilter | code | html | |
Container.WakingRunnable | code | html | |
ContainerOrderFocusTraversalPolicy | A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container. | code | html |
Cursor | A class to encapsulate the bitmap representation of the mouse cursor. | code | html |
Cursor.CursorDisposer | code | html | |
DefaultFocusTraversalPolicy | A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container. | code | html |
DefaultKeyboardFocusManager | The default KeyboardFocusManager for AWT applications. | code | html |
DefaultKeyboardFocusManager.DefaultKeyboardFocusManagerSentEvent | A special type of SentEvent which updates a counter in the target KeyboardFocusManager if it is an instance of DefaultKeyboardFocusManager. | code | html |
DefaultKeyboardFocusManager.TypeAheadMarker | code | html | |
DefaultMouseDragGestureRecognizer | code | html | |
Desktop | The {@code Desktop} class allows a Java application to launch associated applications registered on the native desktop to handle a java.net.URI or a file. | code | html |
Dialog | A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user. | code | html |
Dialog.AccessibleAWTDialog | This class implements accessibility support for the
Dialog class. |
code | html |
Dimension | The Dimension class encapsulates the width and
height of a component (in integer precision) in a single object. |
code | html |
Dispatcher | Helper package-private class for managing lightweight components & dispatching events from heavyweight source | code | html |
Dispatcher.ComponentDispatcher | The dispatcher of native events that affect component's state or bounds | code | html |
Dispatcher.KeyDispatcher | The dispatcher of the keyboard events | code | html |
Dispatcher.MouseGrabManager | Retargets the mouse events to the grab owner when mouse is grabbed, grab and ungrab mouse when mouse buttons are pressed and released | code | html |
Dispatcher.PopupDispatcher | Dispatches native events related to the pop-up boxes (the non-component windows such as menus and drop lists) | code | html |
Dispatcher.PopupDispatcher.MouseGrab | Handles the mouse grab for pop-up boxes | code | html |
DisplayMode | The DisplayMode class encapsulates the bit depth, height,
width, and refresh rate of a GraphicsDevice . |
code | html |
EmbeddedWindow | The root of the component hierarchy embedded into a native application's window | code | html |
EmbeddedWindow.EmbeddedBehavior | The component behavior for the embedded window | code | html |
Event | NOTE: The Event class is obsolete and is
available only for backwards compatilibility. |
code | html |
EventDispatchThread | EventDispatchThread is a package-private AWT class which takes events off the EventQueue and dispatches them to the appropriate AWT components. | code | html |
EventDispatchThread.HierarchyEventFilter | code | html | |
EventQueue | EventQueue is a platform-independent class
that queues events, both from the underlying peer classes
and from trusted application classes. |
code | html |
EventQueueCore | The events storage for EventQueue | code | html |
EventQueueThread | Thread for dispatching events in non-system EventQueue | code | html |
EventQueueThread.StopThreadEvent | code | html | |
FileDialog | The FileDialog class displays a dialog window
from which the user can select a file. |
code | html |
FlowLayout | A flow layout arranges components in a directional flow, much like lines of text in a paragraph. | code | html |
FocusDispatcher | "internal" focus manager Take decoded native focus events & generate WINDOW_GAINED_FOCUS, WINDOW_LOST_FOCUS if necessary. | code | html |
FocusManager | This class is no longer used, but is maintained for Serialization backward-compatibility. | code | html |
Font | The Font class represents fonts, which are used to
render text in a visible way. |
code | html |
Font.FontAccessImpl | code | html | |
FontFormatException | Thrown by method createFont in the Font class to indicate
that the specified font is bad. |
code | html |
Frame | A Frame is a top-level window with a title and a border. |
code | html |
Frame.AccessibleAWTFrame | This class implements accessibility support for the
Frame class. |
code | html |
GradientPaint | The GradientPaint class provides a way to fill
a Shape with a linear color gradient pattern. |
code | html |
GradientPaintContext | code | html | |
GraphicsCallback.PaintAllCallback | code | html | |
GraphicsCallback.PaintCallback | code | html | |
GraphicsCallback.PaintHeavyweightComponentsCallback | code | html | |
GraphicsCallback.PeerPaintCallback | code | html | |
GraphicsCallback.PeerPrintCallback | code | html | |
GraphicsCallback.PrintAllCallback | code | html | |
GraphicsCallback.PrintCallback | code | html | |
GraphicsCallback.PrintHeavyweightComponentsCallback | code | html | |
GraphicsConfiguration.DefaultBufferCapabilities | code | html | |
GridBagConstraints | The GridBagConstraints class specifies constraints
for components that are laid out using the
GridBagLayout class. |
code | html |
GridBagLayout | The GridBagLayout class is a flexible layout
manager that aligns components vertically, horizontally or along their
baseline without requiring that the components be of the same size. |
code | html |
GridBagLayoutInfo | The {@code GridBagLayoutInfo} is an utility class for {@code GridBagLayout} layout manager. | code | html |
GridLayout | The GridLayout class is a layout manager that
lays out a container's components in a rectangular grid. |
code | html |
HWBehavior | Heavyweight component specific behaviour | code | html |
HeadlessEventDispatchThread | code | html | |
HeadlessException | Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse. | code | html |
HeadlessGraphicsEnvironment | code | html | |
HeadlessToolkit | code | html | |
HeadlessToolkit.EventMonitor | code | html | |
IllegalComponentStateException | Signals that an AWT component is not in an appropriate state for the requested operation. | code | html |
ImageCapabilities | Capabilities and properties of images. | code | html |
ImageMediaEntry | code | html | |
Insets | An Insets object is a representation of the borders
of a container. |
code | html |
JobAttributes | A set of attributes which control a print job. | code | html |
JobAttributes.DefaultSelectionType | A type-safe enumeration of possible default selection states. | code | html |
JobAttributes.DestinationType | A type-safe enumeration of possible job destinations. | code | html |
JobAttributes.DialogType | A type-safe enumeration of possible dialogs to display to the user. | code | html |
JobAttributes.MultipleDocumentHandlingType | A type-safe enumeration of possible multiple copy handling states. | code | html |
JobAttributes.SidesType | A type-safe enumeration of possible multi-page impositions. | code | html |
KeyboardFocusManager.HeavyweightFocusRequest | code | html | |
KeyboardFocusManager.LightweightFocusRequest | code | html | |
LWBehavior | A lightweight component specific behaviour. | code | html |
Label | A Label object is a component for placing text in a
container. |
code | html |
Label.AccessibleAWTLabel | This class implements accessibility support for the
Label class. |
code | html |
LightweightDispatcher | Class to manage the dispatching of MouseEvents to the lightweight descendants and SunDropTargetEvents to both lightweight and heavyweight descendants contained by a native container. | code | html |
LightweightDispatcher | Redispatches mouse events to lightweight components. | code | html |
LinearGradientPaint | The {@code LinearGradientPaint} class provides a way to fill a java.awt.Shape with a linear color gradient pattern. | code | html |
LinearGradientPaintContext | Provides the actual implementation for the LinearGradientPaint. | code | html |
List | The List component presents the user with a
scrolling list of text items. |
code | html |
List.AccessibleAWTList | This class implements accessibility support for the
List class. |
code | html |
List.AccessibleAWTList.AccessibleAWTListChild | This class implements accessibility support for List children. | code | html |
MediaTracker | The MediaTracker class is a utility class to track
the status of a number of media objects. |
code | html |
Menu | A Menu object is a pull-down menu component
that is deployed from a menu bar. |
code | html |
Menu.AccessibleAWTMenu | Inner class of Menu used to provide default support for accessibility. | code | html |
MenuBar | The MenuBar class encapsulates the platform's
concept of a menu bar bound to a frame. |
code | html |
MenuBar.AccessibleAWTMenuBar | Inner class of MenuBar used to provide default support for accessibility. | code | html |
MenuItem | All items in a menu must belong to the class
MenuItem , or one of its subclasses. |
code | html |
MenuItem.AccessibleAWTMenuItem | Inner class of MenuItem used to provide default support for accessibility. | code | html |
MenuShortcut | The MenuShortcut class represents a keyboard accelerator
for a MenuItem. |
code | html |
ModalContext | The context for nested event loop. It can be dialog, popup menu etc. | code | html |
ModalEventFilter.ApplicationModalEventFilter | code | html | |
ModalEventFilter.DocumentModalEventFilter | code | html | |
ModalEventFilter.ToolkitModalEventFilter | code | html | |
MouseDispatcher | code | html | |
MouseDispatcher.PointerInfo | code | html | |
MouseInfo | MouseInfo provides methods for getting information about the mouse,
such as mouse pointer location and the number of mouse buttons. |
code | html |
PageAttributes | A set of attributes which control the output of a printed page. | code | html |
PageAttributes.ColorType | A type-safe enumeration of possible color states. | code | html |
PageAttributes.MediaType | A type-safe enumeration of possible paper sizes. | code | html |
PageAttributes.OrientationRequestedType | A type-safe enumeration of possible orientations. | code | html |
PageAttributes.OriginType | A type-safe enumeration of possible origins. | code | html |
PageAttributes.PrintQualityType | A type-safe enumeration of possible print qualities. | code | html |
Panel | Panel is the simplest container class. |
code | html |
Panel.AccessibleAWTPanel | This class implements accessibility support for the
Panel class. |
code | html |
PeerFixer | code | html | |
Point | A point representing a location in {@code (x,y)} coordinate space, specified in integer precision. | code | html |
PointerInfo | A class that describes the pointer position. | code | html |
Polygon | The Polygon class encapsulates a description of a
closed, two-dimensional region within a coordinate space. |
code | html |
Polygon.PolygonPathIterator | code | html | |
PopupMenu | A class that implements a menu which can be dynamically popped up at a specified position within a component. | code | html |
PopupMenu.AccessibleAWTPopupMenu | Inner class of PopupMenu used to provide default support for accessibility. | code | html |
Queue | The Queue object holds pointers to the beginning and end of one internal queue. | code | html |
RadialGradientPaint | The {@code RadialGradientPaint} class provides a way to fill a shape with a circular radial color gradient pattern. | code | html |
RadialGradientPaintContext | Provides the actual implementation for the RadialGradientPaint. | code | html |
Rectangle | A Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's upper-left point
{@code (x,y)}
in the coordinate space, its width, and its height. |
code | html |
RedrawManager | The collection of component regions that need to be painted | code | html |
RenderingHints | The {@code RenderingHints} class defines and manages collections of keys and associated values which allow an application to provide input into the choice of algorithms used by other classes which perform rendering and image manipulation services. | code | html |
Robot | This class is used to generate native system input events for the purposes of test automation, self-running demos, and other applications where control of the mouse and keyboard is needed. | code | html |
Robot.RobotDisposer | code | html | |
ScrollPane | A container class which implements automatic horizontal and/or vertical scrolling for a single child component. | code | html |
ScrollPane.AccessibleAWTScrollPane | This class implements accessibility support for the
ScrollPane class. |
code | html |
ScrollPane.PeerFixer | code | html | |
ScrollPaneAdjustable | This class represents the state of a horizontal or vertical
scrollbar of a ScrollPane . |
code | html |
Scrollbar | The Scrollbar class embodies a scroll bar, a
familiar user-interface object. |
code | html |
Scrollbar.AccessibleAWTScrollBar | This class implements accessibility support for the
Scrollbar class. |
code | html |
SentEvent | A wrapping tag for a nested AWTEvent which indicates that the event was sent from another AppContext. | code | html |
SequencedEvent | A mechanism for ensuring that a series of AWTEvents are executed in a precise order, even across multiple AppContexts. | code | html |
SplashScreen | The splash screen can be displayed at application startup, before the Java Virtual Machine (JVM) starts. | code | html |
SystemColor | A class to encapsulate symbolic colors representing the color of native GUI objects on a system. | code | html |
SystemTray | The SystemTray class represents the system tray for a
desktop. |
code | html |
TextArea | A TextArea object is a multi-line region
that displays text. |
code | html |
TextArea.AccessibleAWTTextArea | This class implements accessibility support for the
TextArea class. |
code | html |
TextComponent | The TextComponent class is the superclass of
any component that allows the editing of some text. |
code | html |
TextComponent.AccessibleAWTTextComponent | This class implements accessibility support for the
TextComponent class. |
code | html |
TextField | A TextField object is a text component
that allows for the editing of a single line of text. |
code | html |
TextField.AccessibleAWTTextField | This class implements accessibility support for the
TextField class. |
code | html |
TexturePaint | The TexturePaint class provides a way to fill a
Shape with a texture that is specified as
a BufferedImage . |
code | html |
TexturePaintContext.Any | code | html | |
TexturePaintContext.Byte | code | html | |
TexturePaintContext.ByteFilter | code | html | |
TexturePaintContext.Int | code | html | |
Toolkit.DesktopPropertyChangeSupport | code | html | |
Toolkit.SelectiveAWTEventListener | code | html | |
Toolkit.ToolkitEventMulticaster | code | html | |
ToolkitImpl | code | html | |
TrayIcon | A TrayIcon object represents a tray icon that can be
added to the system tray . |
code | html |
VKCollection | code | html | |
WaitDispatchSupport | This utility class is used to suspend execution on a thread while still allowing {@code EventDispatchThread} to dispatch events. | code | html |
Window | A Window object is a top-level window with no borders and no
menubar. |
code | html |
Window.AccessibleAWTWindow | This class implements accessibility support for the
Window class. |
code | html |
Window.WindowDisposerRecord | code | html |
Some components fire events when a user interacts with the components. The AWTEvent class and its subclasses are used to represent the events that AWT components can fire. See AWTEvent for a description of the AWT event model.
A container is a component that can contain components and other containers. A con tainer can also have a layout manager that controls the visual placement of components in the container. The AWT package contains several layout manager classes and an interface for building your own layout manager. See Container and LayoutManager for more information.
Each {@code Component} object is limited in its maximum size and its location because the values are stored as an integer. Also, a platform may further restrict maximum size and location coordinates. The exact maximum values are dependent on the platform. There is no way to change these maximum values, either in Java code or in native code. These limitations also impose restrictions on component layout. If the bounds of a Component object exceed a platform limit, there is no way to properly arrange them within a Container object. The object's bounds are defined by any object's coordinate in combination with its size on a respective axis.